Game Walkthroughs – My Apps Reviewed http://myappsreviewed.com App Reviews and Mobile Walkthroughs Tue, 14 Nov 2017 20:50:25 +0000 en-US hourly 1 https://wordpress.org/?v=4.8.6 131815547 NoStranger Walkthrough Guide /2017/08/14/408/ /2017/08/14/408/#respond Mon, 14 Aug 2017 11:18:01 +0000 /?p=408 This is a step-by-step, very comprehensive guide with all the diaries, tricks and solutions for the Android text adventure game iOS, NoStranger, created by Scott [...]

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This is a step-by-step, very comprehensive guide with all the diaries, tricks and solutions for the Android text adventure game iOS, NoStranger, created by Scott Mulligan. If you have any questions, do not hesitate to put it in the comments section.

 

Introduction:

The game begins with Adam needing to find a hospital nearer to Grazin ‘Diner in Hudson, New York. For this, you will need to use Google Maps to find the right site. If you head east, you can find the Columbia-Greenee Hospital Foundation, also called Columbia Memorial Hospital. Then tell Adam to go to the East Hospital.

 

 

Chapter 1:

This chapter begins with Adam asking him to look at Tim Juine’s blog, and tell him the last word of his last post. Head to the following address: http://thegoodlifeisnow.blogspot.com, and note than in the last post: “You need to get something out of my chest”. Enter the post and scroll down until you find the last word. Tell Adam.

Adam then asks you to ensure where Tim June is going on September 24, so head over to the “Exciting Plans!” At http://thegoodlifeisnow.blogspot.com/2016/06/exciting-plans.html?m=1 and note that he will be at the R & B Festival at the Brooklyn Academy of Music (or BAM) – enter Brooklyn Academy of Music or BAM as the answer.

Adam is interested to know who Tim will take, the answer is Momma June.

The next step is to help Adam sneak into Peter Sharp at BAM. Open Google Maps, and search. Go to Street View and find the front of the building, and go to your door.

 

 

Then tell Adam that the stage door is open. Adam asks where you are, respond to St Felix.

Go back to Google Maps, and see the pink photo inside the BAM. His intention is for you to find someone with a beard and a mother at your side. When you find out, tell him he’s standing next to the bar.

 

Riddle 1:

Go to this URL: http://tinyurl.com/flubberton-riddle-1

This is the riddle:

“This is the Flubberton riddle.
There was a town of Flubbertons. Nice jolly creatures.
It wasn’t a beautiful night like any other in Flubberfall due to the huge fog that had set over Flubberfall due to the annual flood.
That day there was a dead Flubberton, the Flubber trumpeter, found in the town hall.
There were five Flubbers in the hall at the time.
The Flubber Mayor, number 1
The Flubber doctor, number 2
A Flubber clerk, number 3
A Flubber teacher, number 4
And you, the Flubber detective happened to be in the hall as well.
The Flubber mayor said he was in his office signing legislation when he heard the trumpeter cry out.
The Flubber doctor said he was with the Flubber teacher checking out old town records.
The Flubber clerk said he was in the observatory at the time of the murder watching the stars.
The Flubber teacher concurred with the doctor.
You claimed you were doing ‘detective’ work and couldn’t disclose your doings.
Needless to say, the Flubbers have united against you and will execute you if you don’t find out who murdered the trumpeter in five minutes.
Defend yourself. Who really murdered the trumpeter?
1, 2, 3, or 4?”

Choose answer 3, because the official could not be watching the stars on a hazy night.

Now Adam asks you to do a personalities test at https://www.16personalities.com/free-personality-test. Along with the Spotify list, he will offer you at http://tinyurl.com/my-playlist-listen, take the test and tell him what you got. Mine was INFP-A.

 

Chapter 2:

 

Next, Adam asks you to find Mystical Lady Creature on Tumblr. I could not find it when searching, so I used this link directly: http://mysticalladycreature.tumblr.com/

Welcome to Noel Saviore’s blog.

Adam asks him to continue to look for Julio Felinopious. Look on google, but his blog link is: http://thefabulouswonderman.tumblr.com/

Adam then asks him to find out what the two of them are doing in the USA. He wants the month and the day. Tell him that the Fabulous Wondermans will be touring on 10/1 and that Noel’s blog says “Call to Action!

In addition to my previous post in which I smashed Julio Felinopidouche, I would like to say I will be protesting his event at the Las Vegas Convention Center on 10/1.

I hope to see some of you there! We must fight together to win. “So the answer is 10/1 – he’ll be in Las Vegas then.

 

Riddle 2:

Go to http://tinyurl.com/flubberton-riddle-2


Ah, I have another riddle about the Flubbertons.
You see, the Flubbertons are weird creatures.
They have certain rules.
2. If you are born blue, you are killed at age 6 in Flubberton years.
4. When you turn 32 in Flubberton years, (288 regular years), you are killed.
6. The Flubbertons must keep their maximum population to a certain number to preserve self-sufficiency.
The first number is 2x the second but two less than the third and five more than the last.
8. You must watch the human movie, Fight Club, released in 1999, at least 8 times a year.
10. Flubbertons hate odd numbers, however, the number 9 is a sacred number, and the only odd number to be admired.
12. The only reason this rule exists is to avoid an odd number of rules.
They also can’t remember the simplest things.

Like a password.
One day, when you, a Flubberton, were coming back to town,
You couldn’t get back into town without opening the gate.
You got lost in the forest today and came back late.
The gate is closed at night because of the Lioners.
You see, the Lioners eat the Flubbertons.
The gate requires a 4 digit passcode.
By the look of the sun, you have about 18 minutes until the Lioners come out to get you.
You remember the passcode has something to do with the rules of the Flubbertons.
Best of luck.”

The answer is 9999. I tried it on a whim and it worked. Adam now wants me to go to the URL: http://tinyurl.com/lasvegas-cc or else this: http://m.imgur.com/a/pH83P.

The site is basically the map for the Las Vegas Convention Center. Then it is the most flexible part of the game since Adam himself asks what he wants to do. I said: Let’s have fun! I see a lot of entries. Can we take a look at one of them? So I said there is a First Aid room inside.

So I chose to Pretend as if one of your friends was injured and you needed to get something from the first aid station in the building. I chose the “It does not matter”. Do this and stay Ghoulia for everything you care about. That worked, but in another game, I chose the vending machine, so I guess any option is fine.

 

 

Adam then asked some personal questions, and you will respond as you wish. Then check the convention center map at Adam’s request for room N-218 and tell him where to find the nearest staircase: answer East.

He says that this is a waste of the automatic vending machines and that you need to find the nearest outlet. After looking at the sales machine, choose Orient, as output.

Choose to get to the door, and by the end, Adam should get into the truck with Noel.

 

Riddle 3:

Go over to http://tinyurl.com/flubberton-riddle-insane to see riddle #3. 

 “Back to Flubberfall.
Alien invaders have come to destroy Flubberfall,
You, being the smartest Flubberton of Flubberfall,
Have accepted the challenge of the invaders,
You see, they have designed a riddle that will determine the fate of Flubberfall,
Because, as in all riddles, aliens are weirdly benevolent but also war mongers,
The only thing you have to do is provide the name of the alien invaders.
The riddle goes as follows,
There are fifty two Flubbertons,
They are each assigned a number, 1-26, and then again 1-26.
Only seven are told to come forward.
They are each allowed to tell you one thing that doesn’t give away your number but can hint towards it.
The first one tells you his number someone else has
The second one tells you his number is a multiple of 5
The third one tells you his number adds to 9
The fourth tells you his number is the lowest
The fifth one tells you his number is the highest
The sixth one tells you his number is the same as the third one
The seventh one tells you his number is a palindrome
And just for fun, the aliens made two of the Flubbertons say each other’s clue.
These two Flubberton’s numbers add to the sacred one and are right next to each other.
Haha, aliens…
One of the Flubbertons has a number where the second digit is five times the first digit.
The same number is not repeated twice next to each other.
And another number is the loneliest number of them all.
See, even disturbed aliens can have a sense of humor.
So, what is the name of the aliens?
They decided to give you 11 minutes to complete the riddle.
They wanted to give you 22 minutes but figured that would be too much of a hint.
You only have four attempts.
Best of luck. The fate of Flubberfall and the Flubbertons lies in your hands.
Your time starts… Well, it already started when you I sent you this link!”

 

Here you need to find out each of the seven numbers and translate them into letters of the alphabet. The first is the number of another person: 22; The second is 15 because it is multiplied by 5; The Third is 18, because 1 + 8 = 9; The fourth and Fifth Flubbertons gave the lanes on the other, so the room is 23, and the fifth is No. 1; The sixth is the same as the third, so it is 18, And finally the seventh number is 22. Put them in order 22, 15, 18, 23, 1, 18, 22.

So the answer to puzzle # 3 is VORWARV.

 

Chapter 3:

Now Adam wants to go to Youtube, find Durev Dama and see the first video here: https://youtu.be/aMpCEQCekbU

Adam wants your contact, and tell him: [email protected].

Adam asks to get in touch with him, so send him an email saying anything, and immediately get the answer. Tell Adam you sent a photo of rocks in a formation.

Use the Reverse Google Image in the photo and see Hillsdale, NY. So the answer is Hillsdale.

 

Adam then asks for more information, and says, “If she wanted to find me, she could.” Adam wants me to find a hidden video. One of them is titled? V = SOwr1OK38no. Take the link and add it to the YouTube URL, like this:

 

From the name of Rettam. At the end of that video, there’s a QR code. Scan it to open up another video. That one’s titledEfil.

 

Now Adam asks you to find the link to the blog in the description of the video. Say: http://pepper-spirit.tumblr.com/

Visit the blog and go to the post “Do not be concerned …” and find her email. It’s [email protected]. Email her and watch the video she sends you: https://www.youtube.com/watch?v=P1KA25QPccs

The name of the video is “Sekam 1-518-288-0014” – call this number and Pepper will give you the link to your DeviantArt: http://pepperxjune.deviantart.com/

Your Facebook page is also linked to your ID: www.facebook.com/RIP-Pepper-June-2066637636894149/

 

Read the About page, and then tell Adam that the last word is “us”.

There’s still one last video at tinyurl.com/goodbyesorry titled “htaeD”. And it’s the end. If you want a bonus, try sending an email to [email protected].

DMLM? Death Makes Life Matter — the titles of the four videos backward (rettam, efil, sekam, htead)

You can also try my walkthrough videos:

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Haunted Manor 2 – The Horror behind the Mystery – The Walkthrough /2017/08/06/haunted-manor-2-the-horror-behind-the-mystery-the-walkthrough/ /2017/08/06/haunted-manor-2-the-horror-behind-the-mystery-the-walkthrough/#respond Sun, 06 Aug 2017 08:09:41 +0000 /?p=399 The beginning is the same as the light version, so follow the same step as that of the video Enter the room, open the drawer [...]

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The beginning is the same as the light version, so follow the same step as that of the video

Enter the room, open the drawer and grab the lever. Use it to break the bottle and remove the fuse. Take the piece of broken glass. Find the box to the left of the door, and place the lever in the slot. Add fuse and pull the lever down to turn on the lights. Now, go through the door and grab the crank, cut the newspaper and touch the stove to get a clue to your diary. Go through the dining room door and tap the desk to get another clue. Touch your grandfather’s clock, and get one more. Now, watch this video of the steps we talked about:

Now open the door and move on, picking up the leather chair. Watch the video for the next steps

Notice the colorful puzzle, and get a clue to your normal. Go back to the pool table and take tips and balls. Returning to the dining area, expand the dog’s painting with a gramophone. Use the piece of glass to open the painting and grab the log. Go back to the living room and put the record and crank on the gramophone. We still lack the needle to make it work. Now go back to the dining room and touch the front of the table, and grab the lane you picked up to solve the puzzle to get the handle. Returning to the kitchen again, use the handle on the door. Being locked, you need to find a key. Go back to the living room and find the pendulum for the back. Use the fragment of glass and cut the two balls of Newton’s pendulum. Add the two balls to the puzzle and solve it. Match it with the watch. This puzzle can be a bit frustrating because the circle you intend to spin is not always what rotates. But eventually, you can make it match the lane, with the blue balls on the left and the white balls on the right. When he’s done, get the key.

 

 

Use the little blue key and unlock the grandfather’s watch and pick up the needle. Go back to the gramophone and add the needle to it. Rotate the handle until you get a key, and use the red key to unlock the door in the kitchen. Now enter the stove. Take the painted tile in this room and use the pool sign to get the steel girder wheel. Now on the wall, there are three wheels, but one is still missing. Put the wheel there and solve the puzzle. Take the green key. Follow the video step-by-step:

Come back to the kitchen. Solve the tile puzzle by inserting the painted tile. Get the stove plate. Return to the kitchen and place the hob on the left stove. Use the cooker to see which plates are pressing. Follow the photo I posted below. Go back to the living room and unlock the door with the green key in good condition. Go through, and before you do anything, notice the puzzle of the circle. Do not do anything. Go up the stairs and look at the room from far away. Tap the entrance, on the ridge above the door to get a lane and continuing into the alcove, touch the right side.

Take the note under the sofa and get another clue to your diary. Go back and touch the left side. Take the wooden button, it can be hard to see. Go back to the prints and take the photo on the right staircase. It will be added to your diary. Climb the ladder and turn on the light. Open the second door on the right and enter the bathroom. Take the pliers from the basket, and pick up the note for the diary. Open the shower and pull the drain plug to drain blood. Take the sharp blade and close the curtain and use the razor blade to pick up a piece of it. Remove the tank cap and wash. Grab the triangle with colored circles, and solve the puzzle in the tiles! You will get a lion head wrench. Exit the bathroom and go through the door at the end of the hallway. Look at the mirror on the right side. Take the glass eye. Use the curtain on the odd marks to find the numbers for the phone. Open the two drawers and find another ruined paper and a key. Look under the bed and pick up the note for the diary. Follow the video again:

Go back to the stairs and put the wooden button on the left pole. See the photo in your journal. You need to press the buttons, so if you see “1 + 2” or “2 + 1”, it means to press and hold the first one and then to press the second, then release both together. When you get all together, the little secret door will open through the left post. Take the little fist. Go back to the bedroom and put your fist in the window to go out onto the porch. Take the stairs and go back to the balcony. Use the umbrella to get the spiral key. Go back to the hallway, put the ladder up and go up. Take the glass eye. Put both glass eyes in the painting on the right and go through the secret door, picking up the note from your diary. Go back and see a chest. Use the key to open it. Take the tile, the lion’s head key, and the ruined paper.

There is a torso on the back, use the spiral wrench to unlock it. Remove all the books until you discover a puzzle at the bottom. Place the triangle piece there and then solve the puzzle (combine the colored dots with each other) to get another square tile. Now go back to the circle and place the two tiles with the rest of them. Put all the square tiles so that they fit together, then take the blue key in good condition, the key in the form of a needle and wire and the key with a cross.

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Walkthrough: The Secret of Raven Rock /2017/07/31/walkthrough-the-secret-of-raven-rock/ /2017/07/31/walkthrough-the-secret-of-raven-rock/#respond Mon, 31 Jul 2017 10:37:34 +0000 /?p=393 Chapter 1: The Arrival Watch the video of the chapter, or follow this tutorial: Follow the tutorial, and look at the rock to get a [...]

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Chapter 1: The Arrival

Watch the video of the chapter, or follow this tutorial:

Follow the tutorial, and look at the rock to get a clue. Cross the tip and solve the puzzle of the dragon, take the dagger. Drag the dagger to the vines by covering the door to cut them. As the door behind the vines is locked, touch the right of the screen, open the inventory and drag the vines to the metal hook. Go down the rope.

Now solve the tile puzzle, make a gryphon and get the key.

Tap to the left of the table, grab the shovel and go through the hole. Now that this is on the other side of the locked door using the key to unlock it.

Go through the door and tap to the right to see the big hole in the floor again. There is a boat, and so drag the oar to it, and it will end up in a different place, the market. Now pick up the lever.

Now touch to the right and take the mask, and also look at the book with half a page missing.

Touch the left and continue until you reach the tent with two masks above. Drag the mask from your bag to the tent and get the robes.

Touch to the left and reach the time. Drag the robes to the door to enter.

 

Chapter 2: The Temple

Now that you are in the temple, touch the central room and take the torn page of the chest. Take it back to the market and put it in the book to get a clue to your diary.

Go back to the temple and organize the books on the altar based on the book track. Go through the door now. Head to the right and touch the table. There are 5 gems of different colors, and they will shine in a sequence, and you must follow the sequence, as a Simon game, The sequence for me was: green, red, blue, pink, blue, blue, yellow. Take the Knight chess piece and complete the puzzle.

Go back to the screen and use the lever on the locked door. Open it, and there is a claw that you need to use to produce poison. We’ll be back later.

Now turn left and touch the framed portrait, running your finger around to get a clue to your diary.

Go back to the main temple room and enter the chess room. Put the rider on the board and solve the puzzle by moving the rider to 55 different squares on the board. Stick to the tile.

Go through the door on the right and touch the yellow strip to get the poison.

Go back to the poison, and now you know it needs to be green. Find something green, and point your camera at him. Take the poison bottle.

Go to the grown vines and pour poison over them. Reach the middle level of the temple.

Touch the floor drawing and get a clue to the diary.

Continue straight until you reach this painting, and discover the differences (image below) and take the banner out of the cabinet.

Go back to the main temple room. Put the flag on the third door to unlock it. Enter the first door and use the track of your diary to draw the drawing on the grid. Take the iodine.

Go back and pass the third door, solve the riddle of the rings and combine the image with the small image. Stick with the sword.

Go through the middle door and put the sword in the right door and go through.

Wrap the rug with one finger and grab the silver ring with another finger.

Continue forward and touch the photo of the piano, solve the puzzle and get a piano sequence for your diary. The front door like this is locked, we need to do something first. Go back to the door with the yellow flag on it. Knock on the door in order of 1-6 as shown on the track in your diary. Then go inside and notice the differences in the skulls as shown below. Take the rusty key from the source.

Then go back to the closed door that we could not open before and use the rusty key on it. Go to Chapter 3.

 

Chapter 3: The Cryp

Touch the paint and get another clue to your diary. Lift the gate with one finger and touch to pass. Then place the iodine on the altar to open the doors on your left.

Head the door and look at the blue flag for another clue. Lift it up and get the mirror. Then take the door and clear the open book.

If you still need help follow this video:

 

Go back and take the door to the left. Then touch the cashier and solve the puzzle of the tap rings and grab the handle.

Continue and place the tile on the sarcophagus. Solve the puzzle of the tiles of the sun and the door to your left will open.

In the next room, the fire is blocking the way, so you will remove the track from the picture and get the key from the calyx caddy.

 

Go back to the small garden area, and place the handle in the groove on the floor. The electricity from the electric barrier will shut down, and now you can reach the hand. Put on the silver ring, but the gold is still missing.

Go back to the middle level, and place the mirror on the empty board. It will reflect the image on the right and will give you a clue to your diary.

Solve the puzzle of the door by matching the lights with the colors of the diary, the door will open.

Go through the door, read the notice, and get another clue to your diary. Go back to the market and find this barrel, take out the battery.

Now add the battery to the machine, but nothing will do. Go back to the statue and use the rainbow track in your notebook and solve the puzzle. Press the buttons in that order and light some symbols on the floor. Look for them to get a clue to your diary. Go to the balcony and use the track to solve the puzzle. Paste the shield that goes out.

 

Now go back to the main level and put the shield on the door, going back inside. Solve the puzzle of this magic square and get the golden ring. Go back to the hand and place the gold ring, where the silver one already is. Take the blue ball. The track of your daily said to find three places, and go out and press the brick or tile. Each one opens one of the door locks. Find the door and pass.

Remove the statue from the pedestal, and solve the puzzle. Set each clock for each time shown in your journal and get a red gem.

Place the gem in the groove on the wall near the door. Solve the riddle of the drawing. When you finish, pick up the fuse.

Return to the strange machine, insert the battery and the fuse. Now the portal works.

 

Chapter 4: The Machine

Use the padlock key and unlock the door to the left. Use the journal track and play the music on the piano. Press the 1-9 keys, using 2-3 fingers and tapping at the same time, if necessary.

Go through the open door and place the angel statue on the pedestal, and pick up the glass of holy water. Return to the room with purple fire and wring holy water over the flames.

Solve the puzzle of the star and strike the red ball. Review this video and see how it goes:

 

Go back to the main hall and after placing the blue and red balls on the maze puzzle. You need to use the tilting mechanics of the phone to move the balls to the red and blue spots. Take the Dragon’s amulet.

Watch the video on how to solve the puzzle:

 

And ready! Completed the game!

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A complete Walkthrough guide to Castle Abra: A Dark Fantasy Comic /2017/07/27/a-complete-walkthrough-guide-to-castle-abra-a-dark-fantasy-comic/ /2017/07/27/a-complete-walkthrough-guide-to-castle-abra-a-dark-fantasy-comic/#respond Thu, 27 Jul 2017 14:48:57 +0000 /?p=382 Castle Abra:  A Dark Fantasy Comic is a classic point adventure game. If you have trouble completing it, then you can follow this complete guide [...]

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Castle Abra:  A Dark Fantasy Comic is a classic point adventure game. If you have trouble completing it, then you can follow this complete guide

  1. The first thing that you should do is to tap on the first door that appears. When you tap on the door, Wizardo will answer it. However, he will slam the door shut in your face. You can tap on the door again and when it opens, Wizardo will not be there anymore. This will leave you free to go into the hallway.
  2. When you are exploring the hallway, you can see a green colored area to your left. Tapping on that area will yield an empty tank, which you should pick up.
  3. After leaving that area, you will head into another room in the hallway. There is another blue area, this time to your right. In that area you can see a mirror, which you should tap. Tapping on that mirror, will make Valentino materialize. And he will offer the player some assistance.
  4. Next, you will see a drawer. You should also tap on it to get the tuna can that is inside of it.
  5. After getting that item, you should head upstairs and then go to the first doorway on the right. Inside that room, you can find a red star, which you should get.
  6. Head through the next door, and inside that other room get the yellow star. There is a pipe inside of the room, but the sphinx will not let you pick it up yet. You will have to come back for this pipe.
  7. Head out of that room, and then go into the left door. There is a note that is attached to the door, which you should pick up. You cannot go any further because there is a bat in your way.
  8. In order to get past this bat blocking your way, you have got to go back to the blue colored room. You can meet Valentino in that room, and when you ask him how to get past the bat, he will tell you to fight back. In the same room, you can find a baseball bat, which you can use to get rid of the bat.
  9. After getting rid of the bat, open the door that appears after it. There are two items in that room, a gramophone player and a bird. There is a drawer below the gramophone player, open it to get to the plant feed inside.
  10. Remember the plant that you saw in the green room? Go back to that room and give the plant the food that you have just gotten. It will give you the scales key.
  11. Next, you will then have to return to the bat hallway. This time turn right when you see an arrow on the screen. In that new area you can find a vending machine and a coat of arms. Do not go through the doorway as your character will die.
  12. Head back and use the key that you got from the plant to open the door. When you open the door a monster will appear. Quickly tap on the lever and then shut the door.
  13. Since you have pulled the lever, the door to the left will have opened. Inside that room you can find a silver coin. After picking up that coin, a troll will confront you. He will not let you pass until you pay him.
  14. Return to the area where the vending machine was and use the silver coin that you have just picked up. You should get the shovel and bucket from the vending machine.
  15. Head back to the room with the monster. There is sand inside of that room, which you should shovel up. Then a crab will appear and take your bucket away. Be sure to pick up the shovel and gold coin that are left behind.
  16. Use that same gold coin to pay the troll fee and then get the grass key from the troll. You cannot go any further after this since a spider is in your way.
  17. Return to the original hallway area. See the door on your left side? Use the key that you have just gotten to open it. There are three items that you will have to get: these are the pump cap, rope, and a coin.
  18. Combine three items that you have. Tap on the empty tank and bucket to fill it with water. Then use the pump can on that tank of water to close it.
  19. In the pens of the castle, you can find a unicorn and a harpy, who are both chained. In the same pen area, your path is blocked by a bull.
  20. You will have to go back to the vending machine again. This time use the new 10 cent coin that you have found. You can get the hammer from the vending machine this time.
  21. Go back to the upper hallway where you go to meet the sphinx. You will have to head through the door on the upper right. See a crack on the wall? Smash it with the hammer, and inside the wall you can find a ninja star.
  22. Use the ninja star on the spider that is blocking your way. You can use this ninja star to cut its web. When the spider falls, it will leave behind a tree key. You cannot go any further since there is a hippo in your path.
  23. In the mirror room, you can use the tree key to open a door. Through that door you can find a ladder, climb it to reach the tree house. Inside of the tree house, Wizardo will be performing an experiment. If you tap on the window, you can distract Wizardo because he will also look out at the princess. When he is distracted you should quickly take three items, the eye piece, funny books, and hand pump.
  24. Get the hand pump and combine it with your water tank. You can use this new item to spray water.
  25. Return to this room, and inside of it you will see a face right above the doorway. You should use the water sprayer on it. When you spray water on it, it will cause the door to open into a garden.

  26. Inside of the garden, there is a gnome which will block any further progress. You will have to punch to get him out of the way. But as you go further, the gnome’s brother will block your way as well.
  27. Head back inside of the room. You will need to talk to the plant. Pick up the plant to take it outside. After you pick up the plant, be sure to pick up the stone underneath it as well. You will need this later on.
  28. Put the plant outside, and then tap on the tree to get the pink fruit.
  29. Use the pink fruit on the hippo. After feeding the hippo it will give you the moon key.
  30. Return to the main hallway place and then use the moon key to open the door to the left. Grab the shield in that room.
  31. Open the door to the left and then pick up the yam.
  32. Head to the back of the room to go through the archways and then pick up the y-stick that you see. There is also a red orb that you will need to pick up as well.
  33. Put the eye piece into the microscope. And then use the letter with the microscope. Use three numbers to unlock and focus the microscope.
  34. Next you will see a green colored monster covered in flames. It will have an empty eye socket, which you can put the red orb inside of.
  35. Return to the area with the vending machine and equip the shield. There is a door that a knight is guarding and you can get past the knight now.
  36. Underneath the bed of Wizardo, you can find a 20 cent coin. To proceed to the next place, tap on the curtains. A frog will block your path here.
  37. Using the 20 cent coin that you have just picked up, buy the crackers.
  38. Then feed the bird that is blocking your path with the crackers. This time the bird will then leave behind the sun key. Again you cannot go any further because there is a Cyclops in your path.
  39. The sun room in the main hallway area can be opened with this key. Do not enter the next doorway because you will die from the lasers.
  40. In the sun room, there is a fire that is raging above the statue. You can use your water sprayer to put out those fires. You should do this to deactivate the lasers in the next room.
  41. Beside the crocodile statue, you can find a hook. Pick this hook up. You will need to return to the area with the hole in the floor. You can place the hook by this hole, and then tie a rope to the hook. Do this so that you can climb down into the hole.
  42. After climbing down the hole, you can find a golden statue. There is a blindfold that you can get from this statue.
  43. Going further in, you can also find two other items to get; the telescope and green star.
  44. You will need to return to the microscope and put the telescope beside the window. After looking into the telescope, you are then treated to a short cut scene.
  45. After watching this cut scene, you have got to return to the tree house. Wizardo will not be inside anymore. This will allow you to grab the ladder. Get the ladder and use it to enter the doorway that is just above you.
  46. Entering that door, you can see another door to your left side. There is a cork that you will have to pick up. Go in further upstairs, and you can finally talk to the princess. In order to free her, you will need to locate a key.
  47. Return to the sun room, and then use the blindfold on the god statue. You still cannot go any further since you will die from rocks falling on you.
  48. Go to the place where you first saw the fish fountain. You can place the cork into the mouth of the fish. Putting the cork into the fish’s mouth will stop the water and cause the gate to open. Head past the opened gate, and equip the Rosetta Slab.
  49. Since you have equipped this new item, you can then read the writing inside of the sun room. This will teach you a spell for underwater breathing.
  50. Swim underwater until you find a turtle. Talking to this turtle will let you progress to talk to an octopus. Then you will have to talk to the clam to get the elastic band.

  51. Use the y-stick with the elastic band, combining the two items creates a slingshot. Load the slingshot with your stone.
  52. Use the slingshot on the Cyclops to get past it. The Cyclops will leave behind the deck key when you have just used the slingshot on it.
  53. Swim underwater again until you reach the ship. Using the deck key you can get into the ship. There is a photo inside along with a blue star, take both items.
  54. You can see a key outside the window, but you cannot get to it because of a shark.
  55. Take the photo and show it to the bull. He will get distracted, which will allow you to grab the gold key.
  56. The gold key can be used to unlock the chains that are binding the harpy. When you free the harpy, she will thank you with a code that you can use for the microscope.
  57. The three-number code that you have just gotten from the harpy can be used to get more clues from the microscope.
  58. Place the stars in the following order, red and green, and then blue and yellow.
  59. Return to the blue room again, and this time the box inside of that room will be unlocked. Inside of that box you can pick up the can opener. Use this item to open the can of tuna that you have.
  60. You can then use this opened can of tuna on the sphinx cat so that you can get the pipe.
  61. Using this pipe you can make the statue of the Wooden Warrior reward you with a flute.
  62. You can utilize that same flute to unlock a door in this room.
  63. Wizardo will be inside of that room and tell you to ride a gryphon. You can do this so that you are flown to the home of Valentino.
  64. Inside of the home you can find a can of bug spray. Find the gardener and give him the bug spray, he will give up and leave when the bug spray does not seem to work.
  65. If you tap on the bugs you can continue. You will then be able to find the keys of the gardener.
  66. Grab the keys and use them to unlock the gardener’s cottage. Inside of the cottage, you can find a blue stone, which you should pick up.
  67. Head upstairs into the second floor of the cottage and grab the dog food can. Use the can opener on the dog food can and then use the dog food on the food bowl which you can find downstairs.
  68. This will distract the dog and you can go back upstairs and look through the drawers. Grab the honey and bath key that you find in the drawers.
  69. Return to the bugs in the garden and then give them the honey so that they will disappear. When the bugs are gone, you can grab the seeds.
  70. Explore the path further, you will have to tap on an arrow sign to get to the cat fountain. Using the blue stone into the eye of the cat fountain will cause a fish to appear. You can use the water in the fountain to fill up your empty water tank.
  71. Go back to the cottage and then use the water to fill the dog bowl. Using the bath key you can unlock the bathroom.
  72. Inside of the locked bathroom, get these four items: blue gem, fish tank, lotion, and bath towel.
  73. Return to the cat fountain and then place the second blue gem into the other eye. This will make two cats come to the fountain, which places the fish in danger.
  74. Go back to the bathroom and use the plant seeds on the toilet. A blue rose will sprout from the toilet.
  75. Grab this blue rose and then plant it where the bugs were. The gardener will come back, take his shovel while he is looking at the blue flower.

  76. Use the shovel on a dirt pile that you see in the gazebo. Pick up the ball that you dig up.
  77. Lure the dog outside of the house with this ball. Lead the dog to the fountain to scare the cats away.
  78. Place the fish into the tank so that you can take it with you. The fish will reward you with a small key.
  79. Use the small key to unlock a chest in the upstairs part of the house. Equip the suit that you find.
  80. When you return to the Gazebo, Valentino will offer you some wine. But you will need to use the ball to lure the dog and distract Valentino. Take this time to switch the glasses of wine.
  81. When you are finished with this, you can finally have the potion. However, a thief will come and steal this new item.
  82. Continuing on the path is not possible because a branch will be in the way. You will have to head right by tapping on the screen. However, the bugs from before will be blocking the way this time. Tap on the arrow to head further into the stream. Pick up the sledgehammer that you have found. Tap on the sledgehammer to get a knife from one of the bugs.
  83. Return to the branch and use the knife to cut it down. Pick up the branch after doing this. You can find some fly paper to trap the male bug. Steal his honey while he is trapped.
  84. If you go back to the place where you got the flypaper, a bear will appear. You can get past this bear with the honey.
  85. The bug will give you a hook, so go back to it. Tap on a stone to find a worm and some catgut underneath it. Combine the branch, hook, worm and catgut to make a fishing pole.
  86. Return to the area with the bear and ride the raft that you find there. Use the fishing pole in the stream, you will catch a fish, and this will be eaten by a sea serpent. Head on to the other side of the stream.
  87. Go inside of a cave on the other side. A skeleton will be there, get the poem from him.
  88. You will need to keep on going until you encounter a yeti. Tap on the snowball on his left so that you can take it. Go to the top of the mountain and then push the snowball down the slope. This will bury the yeti in snow, grab the Wiz-bucket from the yeti’s hand that is sticking out.
  89. Go to sleep inside the cave, and when you get up the yeti will be gone. Head down the way in order to return to the castle.
  90. Remember the room with the gryphon? There is a sleep staff there which you should grab.
  91. Return to the underwater ship and then free the fish out of the tank. The shark will eat the fish, which will allow you to get a skeleton key.
  92. The room with the closed door of evil can be unlocked with this new skeleton key. You will need to help Valentino write a poem.
  93. You will need to return to the mirror room in order to chat with Valentino again.
  94. Swim back underwater until you find three heads. Wave the sleep staff on the three heads so that you can get the wooden wedge.
  95. Keep on swimming until you find the Squid, named Johnny.
  96. You will need to go back to the hallway where the princess door is. You can use the wooden wedge at the top of the stair’s bannister, so that you can reach the scissors.
  97. Put these scissors in front of the statue in the middle, it will give you some antacid tablets.
  98. Use these tablets in the room with the pool of acid. This will let you get past the acid pool and go through a door. There is only one thing to do in this room, which is to get the red colored cape.
  99. Return to the bull and then equip the shield on him. The wave the red colored cape at him, and he will run towards the red cape, which will allow you to get past him.
  100. You can finally get the princess key by talking to the unicorn or harpy that you freed. Go back to the princess door to unlock it. Behind that door you can find a stamp collection and book.

  101. Take this stamp collection and then present it to Wizardo.
  102. Swim back underwater to talk to the turtle, you can give him the book that you have just found. Take his flowers while he is looking at the book.
  103. Keep on swimming until you reach the octopus, give the octopus the flowers. She will then give you a pink pearl. If you take the pearl and give it to the turtle, this will make the turtle talk to the octopus.
  104. Return to the Squid and then tell him the turtle is talking to the octopus. This will make the Squid leave and then you can finally dig up the X behind him. Use the shovel to get some lead. Including the lead, you can also get a wooden wedge.
  105. Return to the octopus area to talk to the squid again.
  106. Place this wooden wedge into the wheel that lifts the door. You can get past the door and go to a dragon.
  107. When you return to the room with the princess, she will be gone.
  108. Look at the desk of the wizard, on it you can see two items to grab, these are the 20-cent coin and record.
  109. Head back to the vending machine and use the 20-cent coin to obtain the sunglasses from it.
  110. Go back to the room with the record player, in order to play the record. While it is playing, the raven will give you a ray gun.
  111. Going back to the room with the acid, you can use the sunglasses while talking to the Medusa. She will leave. There is a soda machine past her, you can use the wiz-buck to get some soda from it.
  112. Keep on going until you reach another statue, to the left of this statue, you will find a three-headed canine.
  113. Return to the area with the frog. You can shrink the frog with the ray gun, grab the mead when the frog is gone.
  114. Go back to the castle garden and give the gnome the mead. This will allow you to get past the gnome, and find the alchemy key.
  115. Unlock the alchemy room door and then grab the dual pieces of sandbag inside.
  116. Return to the room with the Egyptian god statue. Place one of the sandbags in the middle part of the room, this will make a trap door open. Place the other sandbag in the back of the room, so that water will flow into this hole. Press a lever that you see and then rocks will fall down, which will allow you to enter.
  117. The sarcophagus will have Wizardo inside. He will go away, and this will allow you to get the other orb. Close the door when you leave this area.
  118. Return to the green colored monster and use the orb on it. It will give you the stone hamburger.
  119. Go back to the vending machine and get the feather from the helmet of the knight.
  120. Head on over to the lion statue and feed it the stone hamburger. It will give you a lab key so that you can go back to the princess.
  121. Unlock the door to the laboratory so that you can get the vial inside.
  122. The soda machine has got a statue behind it. Offer it the feather so that you can get a lover letter scroll.
  123. Show this lover letter to the wooden warrior statue. And it will begin to cry. Use the vial to obtain his tears.
  124. Return to the room for alchemy and use the lead in the machine at the left. Take the lead again and use the middle machine, then then the next right one. The lead will turn pick if you did this right. Use the first two machines on this pink lead. In the third machine mix the vial of tears with it. Take the lead and place it in the oven to get some gold.
  125. Go back to the dragon and trade the gold for an emerald.
  126. Put the emerald inside the machine in the lab.
  127. Wizardo will switch on the machine, you have got to flip the switch on the left, and then the right one. The princess will then talk to you. Do not grab the emerald until Wizardo thinks that the machine will work.
  128. Talk to Wizardo in his office, and take the booze and the photo while you are there.
  129. Go back to the original hallway, you can finally enter the tower door. A pirate ghost will keep you from entering. You will have to go back to the island with the parrot and talk to it.
  130. When you go back to the pirate ghost the parrot will appear and make the ghost disappear.
  131. Do not get the needles when you find them, you will die when the grim reaper shows up.
  132. Talk to the mirror and Valentino, after talking with him, you should get a medallion of courage.
  133. Equip the medallion and then talk to the grim reaper again. This will allow you to grab the needles. Go to the top of the tower, where Wizardo will ask you to hit a switch.
  134. Take the yarn of fate and the knitting needles to make a magic carpet. Ride this carpet to get past the gap in the middle of the room.
  135. If you reach a dinosaur skeleton tap on it to get its long bone. Return to the three-headed dog and give it the bone, take the rose and then turn on the switch.
  136. Offer the rose to the soda machine statue, and you are then also give a tear of a dragon.
  137. You can throw the dragon tear at the top of the wizard’s tower. This will make a dragon come and fight with the wizard.
  138. You will have to act fast because, the castle is breaking apart. Get the staff of Wizardo, and run to the pen area. Take the staff and use it on the trapped unicorn, so that you can escape the collapsing castle.

By following all of these steps you will have finished playing Castle Abra: A Dark Fantasy Comic.

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The Phantom PI Mission Apparition Walkthrough Guide /2017/07/26/the-phantom-pi-mission-apparition-walkthrough-guide/ /2017/07/26/the-phantom-pi-mission-apparition-walkthrough-guide/#respond Wed, 26 Jul 2017 15:23:23 +0000 /?p=373 If you’re stuck on the puzzle game Phantom PI, then this post will be one you’ll want to visit and, unfortunately, re-visit since we’re quite [...]

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If you’re stuck on the puzzle game Phantom PI, then this post will be one you’ll want to visit and, unfortunately, re-visit since we’re quite not yet done with it as it is WIP (or the affectionate achronym for Work in Progress).

The idea is to make a map with the levels once the playing and writing is done, but you didn’t come to read this but for the tutorial, so read the walkthrough below:

 

Here are the Controls:

– Tap and Scroll to move;

– Tap twice when you need to run;

– Click the objects to use or inspect them.

– Hold to grab

– Scroll with your finger to pick the diamonds up.

– Zoom in and out to control the camera and get different fields of view.

 

Stage 1: Prelude to a Phantom

The tutorial is quite straightforward. You just need to get a box open to unleash the mighty wisp. Use the ray gun on the wisp and pick the diamonds up.

 

Diamonds, Ghosts and Wisps

As we said earlier, you’ll get the wisp during the tutorial. On the other hand, you can find both the diamonds and the ghosts throughout the rooms.

 

Butter Spires:

These can be found throughout the level and their total ammounts to 5, so if you already have 5, you’re done.

 

Collectible Items:

These come in the form of postcards, newspaper clippings, journal entries and song lyrics. Find these in this stage.

 

How to Get the Secret Room

This first stage has a secret room that you need to access to get the last collectible. To get there you need to spot the brown door and once inside don’t forget to claim the Magnetic Tape’s lyrics.

 

Stage 3: Short Fuse:

In this stage, you need to avoid the pirate symbol when collecting the diamonds.

 

Stage 4: On Shaky Ground:

Don’t take the exit, you’ll fall and you die. Take a right and collect the wisp before going down the pole.

 

Stage 5: Straxx’s Axe

To make the map appear, pull the several levers and use the several ladders throughout the stage. Once you have the map complete and the diamonds in your possession, go pick up Straxx’s axe by reaching the Baublebelly.

 

Stage 6: Hidden in Plain Sight

Famke the Looter is a big pain, but to pass through him you need to put out the fire by using the water. Obtain the plant and disguise yourself by using it, the Looter won’t see you passing.

 

Secret Room in Stage 6:

Get the crowbar on the barred door. By doing this you get the key. Unlock the locked door to uncover the secret.

 

Stage 7: Prank Caller

Prank Call to distract Famke the looter and steal the bucket. Once you have the bucket, open the box with the fuse and be kicked out of your misery. Come back to pick up the crowbar you probably dropped when you were kicked (although not all players lose it).

 

Stage 8: Dance the Night Away

On this level you get 2 fuse boxes, but you only have one fuse … – work in progress -.

 

 

 

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Back to Bed Walkthrough Guide /2017/07/26/back-to-bed-walkthrough-guide/ /2017/07/26/back-to-bed-walkthrough-guide/#respond Wed, 26 Jul 2017 14:53:25 +0000 /?p=368 If you’re trying to find how to clear an obstacle on this puzzle game, then read this in-depth walkthrough on Back to Bed. We included [...]

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If you’re trying to find how to clear an obstacle on this puzzle game, then read this in-depth walkthrough on Back to Bed. We included some tips and help so you can complete the game and avoid quitting in frustration when for some reason you just can’t get it to click.

 

Controlling your Character and Using Items:

You character, who is named Bob, sleepwalks through the game, and you need to get him back to bed by controlling his subsconscious self.

This is easy, on some levels, as you Subob your way through the game and clear obstacles by using your finger.

Know that if you don’t like these controls and the way you interact with the objects you can always go to the menu to change the controls to a virtual controller on your screen – we know we did.

 

Walking is done in a Clockwise Motion:

You have to know that apples are the way to get Bob to go places, and that you need to place them at least 2 squares in front of the guy in order to get him to where you need him to be.

Move to the desired “square” and tap it to drop the fruit. You can also go next to an apple to pick it up when you control that dog-like character.

One the other hand you have fishes. You can use fishes as bridges. Doors are portals and we advise you to try them first with Subob before you send your sleeping buddy through them.

There are other items, like Potholes, Alarm Clocks, Whale Trains, Lip Pipes and more.

The alarm clock wakes Bob up, the Potholes are a death trap and the whale train is something you’ll want to avoid at all costs.

The dog is like a mobile alarm clock.

 

Stuck in a level:

We found that many people have been stuck in Rooftop Trouble’s level 7. To get through it, you must send Bob through the door by luring him there with an apple.

He will then exit through the doorway connected to the first door, and if you get an apple there you’ll get him to go to bed.

On Harbour Hazards lvl 4 you’ll need to use the fish as a bridge for the first time ever. Some people couldn’t figure out what to do with it.

In the next level you must lure Bob to the top of the stairway, bridge the gap and lure him with the apple to push him to bed.

Finally, on Level 9 of the same stage you face your true obstacle as the level requires a lot of thinking.

If you played Monument Valley then you probably know how to clear this level, but if you didn’t it may take a while.

Bridge the gap with the fish and allow Bob to go down one level. Then you must use the red fruit to get him on the stage’s edge.

Make him turn to the fish with the apple and go after him with the apple, making him go up.

Quickly grab the fish again and use it close to the lips pipe. The pipe blows him to his bed.

On lvl 10 I found a bug and my game glitched completely, if you find a way to get over it or if it doesn’t happen for you, do tell us down on the comment section.

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Melissa K. and the Heart of Gold HD Walkthrough Guide Part III /2017/07/24/melissa-k-and-the-heart-of-gold-hd-walkthrough-guide-part-iii/ /2017/07/24/melissa-k-and-the-heart-of-gold-hd-walkthrough-guide-part-iii/#respond Mon, 24 Jul 2017 11:56:22 +0000 /?p=366 This is the third part of our Melissa K. And the Heart of Gold HD Guide so you can clear the game and also get [...]

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This is the third part of our Melissa K. And the Heart of Gold HD Guide so you can clear the game and also get rid of any doubt you may be having or get through any place you seem to be stuck in.

For the Part II or Part I, search our website for “Melissa” and you’ll get all related posts, including the 2 other parts and the review of the game itself.

 

1.      Collect the Fishing Hook

2.      Now you need to use the line and hook on the manhole. This will get you a key.

3.      Speak to your guide as he is dying, he’ll tell you only Buddha’s footprint can heal him back to health, you must find it!

4.      On the next screen you’ll have to solve a mini game.

5.      Tap the buttons all over until the spots become blue. We didn’t find the reasoning behind this, but if you did then let us know in the comments.

6.      Obtain the orchid after you complete this game.

7.      Back to the previous screen, click the flowers on your left and use the items to match the photo.

8.      There’s another object finder mini-game to solve here.

9.       – work in progress –

 

While the work is in progress, you can use this post to discuss the game or to provide the missing parts of this walkthrough.

If the part you’re stuck in isn’t yet explained, our apologies.

 

 

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Melissa K. and the Heart of Gold HD Walkthrough Guide Part II /2017/07/24/melissa-k-and-the-heart-of-gold-hd-walkthrough-guide-part-ii/ /2017/07/24/melissa-k-and-the-heart-of-gold-hd-walkthrough-guide-part-ii/#respond Mon, 24 Jul 2017 11:46:24 +0000 /?p=363 Melissa K. and the Heart of Gold HD Walkthrough Guide Part IIAfter reading the in-depth Melissa K and the Heart of Gold Walkthrough Part I, [...]

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Melissa K. and the Heart of Gold HD Walkthrough Guide Part IIAfter reading the in-depth Melissa K and the Heart of Gold Walkthrough Part I, here’s the second part of our guide so you can proceed and find a solution to the place where you’re stuck.

Read below and good luck.

 

1.      You arrived in Bangkok

2.      Collect the emerald

3.      Keep on walking and you’ll find another emerald.

4.      To your right you can find a piece of cloth

5.      Now go back to where you came from and head left instead to collect a piece of paper.

6.      Take a left again and collect another piece of paper.

7.      The building on the back has a mini puzzle you need to solve.

8.      Pull the levers in the right order and you’ll get a third gem.

9.      Collect the frame (It’s Dragon Shaped).

10.   Use the flashlight you obtained in the last chapter to go left to the dark.

11.   Find the missing pieces of the puzzle you’re now facing and use them on the appropriate spots.

12.   Once they are assembled, close the eye and take the dragon statue.

13.   Now you need to use the statue you obtained on the door to your right, next to the 3 animals.

14.   Rotate the disks according to the clues.

15.   Follow through to the library and collect another dragon’s statue.

16.   Get all of the right pieces set on their places to obtain yet another emerald.

17.   Pick up the items

18.   Place the sign pieces here and get the blueprint off the Buddha.

19.   There’s another emerald to be collected.

20.   Right on the shelf you can obtain a key bit.

21.   Once on the Chedi again, use the dragon cutout on the floor’s circle and use the 5 flawless emeralds you collected.

22.   A door will open up for you, go through it!


23.   Pick up the key bit and paper in the wall’s crack.

24.   Once back on the entrance, unlock the main door by using the key bits.

25.   Catch the fly using the net you can grab while inside.

26.   Then you need to catch 3 other bugs

27.   On the room you found the net in, place all bugs in the box and make sure the box is properly light up.

28.   Pick up the explosive and the note.

29.   Get in the theater.

30.   Check the date.

31.   Pick up a piece of cloth

32.   Spot the clue and take note.

33.   Once you get to the library again, tap the ceiling.

34.   Use the worthless cloth to clean the screen and place the animals on the appropriate places to obtain a clue that is meant to be used later.

35.   Go back to the theater and pick up the key on the rug by spotting it with the flashlight.

36.   Unlock the door to your right and enter that room.

37.   Pick up the screwdriver and the paper bit, as well as the orchid from the window.

38.   Use the cloth you picked up first to obtain a lighter.

39.   Once underground, use the lizard to obtain the rest of the clue from the wall’s hole to your left side.

40.   Back on the theater, use the screwdriver to get to the safe and use the combination (the two clue bits you found) to take all items inside.

41.   Now go to the room with the ladder to climb up and claim the fuse.

42.   Go underground and place the explosive on the wall’s crack, as well as the fuse and lighter.

43.   Watch a short cutscene and follow up to Chapter III.

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Melissa K and the Heart of Gold HD Walkthrough Guide Part I /2017/07/24/melissa-k-and-the-heart-of-gold-hd-walkthrough-guide-part-i/ /2017/07/24/melissa-k-and-the-heart-of-gold-hd-walkthrough-guide-part-i/#respond Mon, 24 Jul 2017 11:29:56 +0000 /?p=359 Today we’ll take you by the hand on how to clear Melissa K and the Heart of Gold HD on this Walkthrough and in-depth guide [...]

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Today we’ll take you by the hand on how to clear Melissa K and the Heart of Gold HD on this Walkthrough and in-depth guide for this mobile brain game.

If you feel stuck somewhere or if you want to do things right the first time around, then this post is for you.

 

Here’s the Guide:

1.      Enter the door and turn to your right.

2.      Sleep by using the bed

3.      Answer the door.

4.      Get the picture.

5.      A monk is missing, your mission is to find him.

6.      The garden is very dark, and you can’t see a thing, you need to come back with light.

7.      When getting back you can see a piece of chocolate on the ground.

8.      Collect the chocolate and spot the lizard on the ground.

9.      Pick the Lizard up.

10.   If you did this correctly, you couldn’t catch the lizard yet, that’s why you need the chocolate you just picked up.

11.   Use the chocolate on the leaf, attracting the lizard. Give it a name.

12.   You now have a pet, congratulations!

13.   Once you are back inside, pick up a statuette’s piece that you can spot behind the mirror.

14.   Under the bed there are some matches you can only reach by using your newfound buddy. Use the lizard there and he’ll get them for you.

15.   Inspect the top drawer of the dresser and combine the glass and lantern.

16.   Use the matches on the lantern to ignite it.

17.   Now that you have light you can go back to the garden.

18.   Collect the spear and use it on the statue along with the helmet.

19.   Pick the flower up.


20.   Now you can use the flower on the other flowers.

21.   Get the fake flower on the hole, but without messing with the other flowers.

22.   Pick the Urn you revealed up and swipe the cutout to find some buttons.

23.   Press the buttons and spot the clue.

24.   Once on the house, pick up the gift.

25.   Drag the hexagon to the cabinet that has some china in it and find the Mahjong pieces to get the key.

26.   Now you can use your key to unlock the door that was previously locked.

27.   Collect the soap from the dresser and the scissors on the tiger’s paws.

28.   Open the chest and use the scissors on the fishing line. Collect the piece of paper as well.

29.   Once you are again in the bathroom, take the soap and place it on the spot that was missing.

30.   Play the mini-game to obtain a flashlight.

31.   Go to the room with all the animals and use the flashlight on the wall. Find everything to get a piece of the painting and be sure to spot the Buddha as well.

32.   Once on the corridor, use the painting piece on where it’s missing on the wall.

33.   Take the map bit and use the lizard to obtain the sash from the hole.

34.   Click the curtains that you can see on your left.

35.   Use your sash on them

36.   Add the map bit and assemble the map.

37.   Open up the map.

 

You can now travel to Bangkok and proceed to the second part of this walkthrough.

 

 

 

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Godfire: Rise of Prometheus Acts Walkthrough /2017/07/21/godfire-rise-of-prometheus-acts-walkthrough/ /2017/07/21/godfire-rise-of-prometheus-acts-walkthrough/#respond Fri, 21 Jul 2017 17:22:58 +0000 /?p=353 This walkthrough will take you to all the acts through the normal mode of the Godfire game. Following the tutorial will realize that the first [...]

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This walkthrough will take you to all the acts through the normal mode of the Godfire game. Following the tutorial will realize that the first puzzles are easy, but following step by step we will have:

Act 1: The Forsaken Tumbler

Get the Perk that is called Ariadne’s Thread from one of the coffers of this level. Equip him and he will tell you the location of all the nearby hidden treasures. The Cyclops boss is defeated if you watch his moves and play his attacks. When he hits the floor with his weapon, you use Block to avoid damage. If it falls a little, it means that it is tired, and then you attack. When you defeat him, you will have access to the item One Eyed King in your armor, but to use it you need to pay.

 

Act 2: The Bridge of the Damned

As with Cyclops, with the Minotaur, you have to avoid his attacks. When he hits the ground, he also has to block those attacks. And just like in the previous boss, wait until he gets tired, and chase him to the beat. When you achieve the feat, you will get Torment item access on your equipment.

 

Act 3: Gorgon Crucible

Start with the sword of hell in the chest at the beginning of this level. You will have +10 attack. Open all the doors and the elevator will rise. Several spider eggs will fall and you need to stray from them, but they did come to life. The moment you see a purple ring, run away from him. On each floor, you will have to fight against hordes of enemies. In the first door there are two very difficult puzzles, but in the second and third are easy. After opening the three doors, you will have to face a spider boss named Lamia. Dodge and attack him when you’re tired. But beware, after this he will drop more eggs, so keep dodging until Lamia dies. After killing her will receive an advantage called “Lamia Undone”. Also get the Phoenix Armor.

 

Act 4: Trojan Horses

This level has no final boss but has several glasses full of gold that can help you upgrade some equipment. There are three mini games or puzzles. As there is no final boss, this is a good level if you want to gain some experience until the next boss.

 

Act 5: Sky Field

Explore this area carefully as there are several treasures and you may lose some. The first door and a puzzle, and if you walk through that door you’ll find a Cyclops mini-boss. This time, fight your minions, escaping and blocking your attacks. This was a long battle, but doable. At the end, you’ll get 1/3 of the Chiron’s Blast fragments. Be sure to open all the chests and get the Achilles Spear. The final boss of this act is Helios. It is very easy to win as you simply hold your swords for a while to defend, deflect from attacks, and attack back. It was a long battle because of his high health, but otherwise easy.

 

Act 6: The city of the Acropolis

There are many vaults hidden here, so pay attention. Some puzzles are easy, so make sure you get the Mauler’s Bie, but you need to unlock it with 1000 gold. A large door will appear, where you will have another Minotaur to fight. After defeating him, he had received the Dragonfire Armor, which is expensive to upgrade but has a great defense.

 

Act 7: Defined Temple

Unlock all the Coppers to get the Ranging Fiend.The boss of this level is Scylla, and she’s pretty bad. It is difficult to escape from her attacks because she hits the ground but still attacks sideways. She does not usually get stunned for long, but if she wants to attack her, try not to get her with the red tweezers, because that shows that she will attack him.This boss is divided into three rounds: the first, takes a third of life, and appear minions; The second round is more difficult because it will make it difficult for you to evade; And on Tuesday she’ll scream and push him back. There, focus on the eyes, when they stop being red and turn green, attack again. CLICK it to complete the campaign in Normal mode.

 

Guide to Weapons, Armor, and other equipment

To facilitate the gameplay, I will share all the items and equipment that you can get during the whole game. Feel free to comment because the gold will be needed to see all the stats of the items.

In terms of Swords and Weapons we have:

• Steel Destroyer with +10 Attack, and Health Orbs giving an additional 25% HP

• Hellfire Sword with +10 Attack, and 15% Wrath recharge. • Ranging Fiend with +15 Attack, giving the max +40.

• Mauler’s Bite with 20% Enemy damage per block. Pay 1000 to unlock.

• Skullcutter with +50 Attack and 20% decapitated minions.

• Berserker’s Sword with +35 attack, not requiring Wrath, but consuming health.

• Apollo’s Ordeal with +25 attack, max.30. Gain more experience by about 22%. You only find Hard game mode, Bridge of the Damned, and Hyperion’s Lament in Immortal mode. • Chiron’s Blast: Find all 3 fragments in Act 5, Fields of Sky (Normal, Hard, Immortal)

• Zeus’ Wrath: Find all fragments in Survival mode to unlock.

• Spiral Flame: Find all fragments in Survival mode to unlock. Titan’s Fury: + 30% of life and Wrath coming from the orbs.

• Sword of Olympus with 150% experience gained rank.

• Judgment Blade with 30% attack, defense, life, and wrath.

• Blightspreader has a 30% chance to explode, damaging nearby enemies.

 

In terms of armor:

• Spartan Armor with +30 Defense, + 15% Health and + 10% Wrath

• Phoenix Armor with +40 Defense and 25% chance to deny all damage. • Firedragon Armor with +70 Defense being expensive to level up, but gains a lot of defense.

• One Eyed King: obtained after killing the Cyclops. Unlock with 500 gold. • Ariadne’s Thread with a bright wire showing a way to secrets. Found in a chest in Act 1, Forsaken’s Tomb.

• Lamia Undone with 15% of damage blocks the enemy’s block. Pay 1500 gold coins to unlock it.

• Torment is obtained by defeating the Minotaur in Law 2, Bridge of the Damned to find this, pay the gold to unlock it. • Grund Minion; Negarious Scylla, Trojan Mare, and Gear of Conflict are four armor that you normally get.

• Spartan’s Resolve with + 25% Wrath gains from enemies.

• The Wings of Icarus: Starts with + 1% defense, attack, anger, and health. And it can be upgraded to + 10% each, getting all 40 shares in survival.

• Ward of Doom is obtained when puzzles become easier to solve.

• The Warrior with a 25% chance to replenish Health after each death.

• And finally, Face of the Sun with the ability to restore 5% HP for each hit.

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