IOS “Onirim” – The new scoring system

Onirim is a card game and is capable of being one of the favorite games ever. Just to see how I like the game, just look at my stats. I played more than a thousand games, and this happened because it is a game to play anywhere and at any time, without the worry of the timers. Only in the last update, everything changed.

 

The expanding Glyphs.

 

With this update, initially I was enthusiastic, but suddenly with the coming of this free package, began to gather all statistics. Add to that, it was the coming of the Glyph cards, which as you know, work as location cards. Instead of a Prophecy, it triggers an Incantation. This means that if there are door cards inside the top five cards on the stack, you can automatically unlock one of these doors without other cards. With this new package what happened was that there was a waste of cards in each move. It was an interesting challenge, and that brought a refresh, it seemed almost like a new game, not to rely on the mix of statistics, which only made the situation worse.

 

Crossroads and Dead Ends:

So after upgrading the Glyphs, we came up with the Crossroads and Dead Ends update. Unlike the previous update, this really seemed much easier because it no longer had doors to open, so it was only the original 8 cards. Only I had 6 extra cards, called Crossroads. There are three suns, two moons, and an extra key. So if you run out of a specific color, these wild cards can fill in for them.

I do not usually have much patience for this move, but it seems to make things more challenging that yes!

 

But what really makes this expansion more challenging, is the Dead End card. These are cards that hold your hand so limiting you to keeping as few of the playable cards as possible. However, they cause many problems. Overall this expansion is very unbalanced and much less exciting than the old. What really makes it a good expansion is the scoring system.

 

Punctuation:

 

Before the new update, the game accompanied some statistics. He wrote down basically everything you did, from wins to losses, to gains/losses, and so on. Usually, when you quit a game it counts as losing game right? That’s why I focus on my rate of victory. I prefer a legitimate record of my journey on Onirim, since all statistics are pure, and do a good job, reflecting the purpose of the game. It is unlikely that you end up with thirty cards at the end, but even then you can make one or two mistakes and still get a close win. That is why the statistics seemed to be a good reflection of the essence of the game before coming to this update.

But since there were no leaderboards, there were no ways you could brag about any friendly competition you’ve won. I just wanted one, so I could see the number of wins and losses, and the number of cards left. The good news is that they’ve finally added one, the bad is that it’s tied to a very bad scoring system.

Here are the scoring rules for the base game in case you have trouble making it out in the screenshot above:

Series of 3 cards:

10 points per Star used

20 points per Moon used

50 points per Key used

Bonus points to each subsequent series (no other cards in between):

Chain directly series of 3 cards: + 100 / + 200 / + 300 … points

Chain directly series of 3 cards of the same color: additional + 100 / + 200 / + 300 … points

Specific event points

100 points per door unlocked with a key

200 points per Nightmare discarded using prophecy

Final bonus points

At the end of the game, you will get bonus points for remaining time and number of cards left.

Let’s see the original rules of the game and then the rules of the expansions.

In the original game, the goal is to open all eight doors using as few cards as possible. The important thing is that you can use a key to Prophecy, or keep it in the case of a Nightmare, or use it as a three-card series. If you use a key to a Prophecy and there is no Nightmare, you have played a precious key to nothing and this leaves you vulnerable. It will be much harder to win. If you want to end a Nightmare, you will have fewer worries, and you may have a better chance of winning.

 

In the original game, the keys served to open the doors. Each key is important because one card can open one door instead of three. And every time a Nightmare comes up, it hurts you to sacrifice a card, but it’s always better than sacrificing an entire hand until the next round.

But here’s where things change with punctuation, if you noticed, you only get a hundred points to use a key to open a door, or two hundred points to use a Prophecy to get rid of a Nightmare.

The good thing about this game is that it tells you if your strategy is wrong, even if everything is working perfectly. I do not think a timer fits into a relaxed game, but I can skip this more easily than the score itself.

 

In the original game, it is very easy to lose because you played many cards while waiting for what you need. It all comes down to risk and reward. You take chances and, if they pay, results in a win. Instead of the simple pure goal of winning using as few cards as possible, now you must constantly think how many points a particular action will give you. It looks artificial and evil. And that’s where the scoring system differs from the original to the expansions, is that this system particularly favors Crossroads and Dead Ends.

These are the extra opportunities you have to score points if you include the Glyphs expansion:

Series of 3 cards:
70 points per Glyph used

Specific event points
200 points per door unlocked via an incantation

Your best chance at getting a high score is to combine both expansions so you have a hundred cards in your deck to work with. Look at the new score opportunities you get with Crossroads and Dead Ends:

Specific event points
150 points per door unlocked with a crossroads key
200 points per dead end discarded via a Prophecy

Intersection variant

Series of 3 cards:
30 additional points if any crossroad used

 

The fifty extra points with a chance of Crossroads does not make much sense because these points is already a way for you to use them. What really makes the difference is that you have ten extra cards in the deck that you can use the keys to discard, getting 200 points each time. With the base deck, there is not a big chance of having a Nightmare on the top five cards when you use a Prophecy, so it can be wasted. And remember what I said earlier about Dead Ends being useful to get rid of Nightmares without having to sacrifice playable cards? They help you even more with points. This is the first time I’ve seen any use for the option of putting a port back on the deck instead of using your key to open it. I find this interesting, and it makes me think that there may be something on this point system as an optional separate mode that does not corrupt the integrity of the original game.

It is virtually impossible to lose a Glyphs + Crossroads game unless you get so caught up in the points system that you lose to win completely. Do not worry about trying to score high on the leaderboard with the original game. It’s impossible. It becomes less about strategy and more about the number of cards in the deck. In the original game, you run the risk of losing playing cards because you may end up without enough to win.

 

To finish, if we analyze the classification tables, they are closed to 9999. That is, anything that is bigger than that, does not count yet. I, fortunately, got that score, but even so, what used to be a simple game, was bogged down with an overdeveloped and excessive points system.

As I said, this scoring system was added so that the new expansion would seem easier and that gives a more depth to the game. But if that was indeed the case then it was good that they had created a separate leaderboard for the original game to maintain its integrity.

Onirim was my game because of the lack of tricks, and this update is all about tricks. It is difficult for me to ignore punctuation as much as I want, so I hope these changes are not set in stone.

How many of us are accustomed to one thing, it is quite difficult to ignore is not it true? Oh, and please, they’ve already taken out the pop-up ads.

Be the first to comment

Leave a Reply

Your email address will not be published.


*