Broken Sword 2 Walkthrough: Ketch’s Landing, London, Zombie Island and Jungle Guide

Through this post we’ll give you an in-depth Broken Sword 2 Walkthrough for the areas Jungle, Zombie Island, London and Ketch’s Landing.

Read below for how to clear those phases:

 

Jungle Area Guide:

  1. You wake up close to a tree house;
  2. Grab the washing machine’s vine (it kind of resembles a wheel so there’s that);
  3. On your left you’ll find a cross just under the tree house. Pick it up. Use the cross on the stone you can find making the press. When you’re done, tie the vine and you’ll notice the stones now turn together.
  4. On the tree-house’s East side there are some leaves. Use the statement on these.
  5. Fix the waterwheel using the small statue. The device will spark up and ignite the bank statement, making a fire.
  6. Noticing the fire, a priest will come out from the tree house.
  7. Talking to the priest you find out Nico was bitten. You need to go to the village. To take the priest you simply need to press his collar.
  8. To do this, you’ll need to place it on the press, use the cross on it and pick the result off the ground, handing it over to the priest.

 

Village Area:

  1. Speak to the village’s guards;
  2. Give the Shaman dog biscuits;
  3. Place the Mayan stone inside the biscuit box and give it to the guard.
  4. Ask the Shaman for the root. Sneak to the tree house at dawn.

 

Tree House:

  1. Use the Press on the root, adding the cone under it;
  2. Take the cone and give it to Nico;
  3. Search for the other stones.

 

Ketch’s Landing:

Beach:

  1. Speak to the guy;
  2. See a glimmering item through his theodolite;
  3. Go to the museum;

 

Ketch Museum:

  1. Climb up the ladder after talking to the cat. Speak with the women.
  2. Ask the women about the cat and trick them into thinking Emily is with Rio.
  3. Go downstairs.

 

Beach:

  1. Ask Rio for a fish;
  2. Offer him a Tequila Worm and ask about the fish.
  3. Take the bicycle’s tube and ask Rio for the fish;
  4. Go to the museum;
  5. Go up the ladder and tie the bike’s tube to the flagpole, returning to the beach afterwards.
  6. Get the fish from Rio;
  7. Tie the fish to the tube and the cat comes.
  8. Pick the cat’s ball up and take the tube.
  9. Getting down the ladder, find a tree piece that has a U shape and add the tube to it.
  10. Place the cat’s ball on the sling and know the flagpole.
  11. Take a peek at Bronson’s plans.
  12. Remove the ladder to leave the guy stuck.
  13. Pick the theolodite up.
  14. Get the plans.
  15. In the museum, talk to Bronson and show the plans to the women.

 

London:

Museum:

  1. Find the Jaguar stone under the mask to the right of the girls;
  2. Talk to the attendant.
  3. Ask Oubier about the stone;
  4. Ask the Attendant about the stone;
  5. Pick up the key from the Jaguar Stone’s case
  6. Get a hair clip from Nico’s bag
  7. Use the key on the case near the phone
  8. Pick up the dagger
  9. Return the key
  10. Talk to the Attendant
  11. Show him the key
  12. Pull the curtain while the attendant is busy calling the cops
  13. Use the dagger on the door to flee.

 

Ketch’s Landing:

Museum Room:

  1. Read the log books
  2. Pick the quill up from the table
  3. Get the chart and put it on the table
  4. Open the trunk.
  5. Talk to Emily
  6. Pick the lantern up and put it in the ink well
  7. See Captain Ketch
  8. Talk to Emily
  9. Ask Emily about the cross
  10. Go give the quill to the cat
  11. Pick the Feathers up
  12. Talk to Rio and give him the feathers.
  13. Give the conch to Emily
  14. Get the cross in the pen holder
  15. Go downstairs and ask Rio for a ride to Zombie Island

 

Zombie Island:

Lagoon:

  1. Check the boat for nets
  2. Ask Rio for the Nets
  3. Use the nets on the cliff and climb it.

 

London:

Tube Station:

  1. Use your hairclip on the vending machine’s coin spot.
  2. Pick up the coin
  3. Take a chocolate bar from the vending machine and pick up the coin again.
  4. Place the coin in the weighing machine
  5. Pick the card up
  6. Open the cupboard on the machine’s right with the dagger and use the card on the crack to finally get it open.
  7. Press the button and get in the train that comes as a result.

 

 

Zombie Island:

Cliff:

  1. Go to the upper west corner of the screen
  2. Take a reed from the swap area.
  3. Exit again through the upper right
  4. Use the reed in the cave
  5. Head on to the starting place and take the lower right exit
  6. When you find the boar by going east, use the reed and dart on the boar and it will charge. You need to grab the branch quickly
  7. Go east.
  8. You arrive at the Needle.

 

Needle:

  1. Get the creepers
  2. Mix your marker and the net
  3. Use the resulting gizmo on the creepers
  4. Throw everything off the needle
  5. Go back and follow the board.
  6. You arrived at a Hill.

 

Hill:

  1. Examine both the holes and the carvings
  2. Use the theolodite in the holes
  3. Look through it and get to the sparkling marker
  4. Check the marker.
  5. Tap the bottom of your screen to get out and go back to the shaman village.

London:

Thames Dock:

  1. Tap on the crate to your left.
  2. Climb the ladder when the guard isn’t seeing you and hide there.
  3. When the guard’s talking to the man, go down and tap on the cupboard.
  4. Get up again quickly
  5. When the guard goes to the opened cupboard to check it out, go down and close it, using the mop to lock it.
  6. Watch Oubier and Karzac from the porthole
  7. Take the Jaguar Stone
  8. Grab the dagger and use it on Karzac quickly

 

Zombie Island:

Film:

  1. Talk to the boy
  2. Get pancakes syrup and the bun from the table
  3. Offer Bert the pancake
  4. Go fetch another pancake and add syrup to it.
  5. Give it to Bert again
  6. Get the bread on the bush and bees will go after Bert

 

Beach:

  1. Speak to Bert
  2. Speak to Hawks
  3. Try to take the camera and then speak to Haws again

 

Jungle:

Village Fire:

  1. Speak to Titipoco
  2. Find and take the underpants to the right
  3. Go back and try to take the Mayan Stone
  4. Try to move the barrel
  5. Ask Titipoco for help
  6. Take the Mayan Stone
  7. Go left and you’ll find the pyramid’s base.

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